

In the inspector under Animator you should be able to see your animator controller for the "controller" and your new humanoid avatar in the "avatar" (which is usually set automatically). Once I placed my model in the scene I created a new animator controller in my assets and assigned it to my model.

Once its imported in the assets folder in unity I clicked on "edit" animation, "import Constrains", looped it and then in the "Rig" tab I selected "Humanoid" as an animation type and then "create from this model" (note that your unrigged model should be in T-pose if you want to do this). In my case I wanted to import a walk animation from my rigged model in Maya 2020.

I was so happy to find the solution I found and thought this might save a bunch of time for someone in the future. Any ideas? I think it's the rig but I don't really know.Ħ years later this might not help you, but I had the same problem and for the past 7 hours I've been trying to find a solution to this problem because nothing I tried was helping. I've set the rig to generic and I really can't find any recent tutorial on exporting an rig and animation from Maya to Unity 5. Under deformed models - > deformed models and skin is checked (although I don't believe you can use deformed models Under bake simulation -> check bake simulation Under include -> only smooth mesh is checked and reference container content General Options - > check default file extension (I don't think the exporting process is a big difference from previous Maya versions) But I can't seem to get my animation to play in Unity at all. I'm having some problems getting my animation to play in Unity, exporting from Maya 2016 LT.
